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Showing posts with label Technology and IT Infrastructure. Show all posts
Showing posts with label Technology and IT Infrastructure. Show all posts

Friday, 20 January 2012

Microsoft: The new hip gadget company

FROM: http://www.canadianbusiness.com/article/66241--microsoft-the-new-hip-gadget-company

By Navneet Alang | January 19, 2012

It sounds as implausible as a Facebook-Google merger, or RIM buying Apple: Microsoft becoming the world’s coolest consumer tech company. And yet, somehow, Microsoft has quietly transitioned from the tech world’s favourite joke to a company full of innovative promise.

If that sounds preposterous, look at the facts. Critics at this month’s Consumer Electronics Show raved about the newest Windows phones, many pundits naming them best in show. The Xbox 360 displaced both Nintendo and Sony to lead the video game industry in 2011, in large part because of its novel Kinect motion-sensing controller, which overtook the iPad to become the fastest-selling electronic device ever and has shipped 18 million units to date. Meanwhile, tech publications are almost universally impressed by what they’ve seen of the upcoming new version of Windows, a product usually known for its ubiquity and inelegance and little else.

Individually, each of these represents a small evolutionary step. Taken as a whole, they represent the beginnings of a huge, daunting pivot for the company: a move from being an entity known for clunky operating systems and boring enterprise software to becoming a desired, buzzworthy consumer brand. Astonishingly, they so far appear to be succeeding.

What makes it especially unexpected is that for years, many of Microsoft’s consumer-focused efforts have been lacklustre at best. There are numerous high-profile examples—the failed Zune MP3 player and the disastrous Kin “social phone,” among others—in which Microsoft rather conspicuously and spectacularly failed. What’s more, one might argue that talk of a “turnaround”at Microsoft is itself misleading: though the corporation’s stock price has remained static for some time now, the company has consistently raked in billions in profit. Talk of a new Microsoft, one might say, is purely about perception.

But perception isn’t simply about the whims of a fickle press and public. There’s a certain inevitability to the idea that the age of desktop operating systems and thousand-dollar boxes of enterprise software, the stalwarts of Microsoft’s product stable, is slowly drawing to a close. During a banner 2011 fiscal year that saw $27 billion in operating income, Windows revenue dipped 1%; meanwhile, revenue from the Xbox-led Entertainment and Devices division jumped by nearly a third. Since that still accounted for less than 13% of overall revenue, Microsoft has little choice but to expand further into the growing overlap between hardware, digital media and mobile, of which Apple is the current paragon. And here, brand identity and the capacity to generate excitement are central to success. Microsoft’s new attention to how they are perceived outside the CIO’s suite refl ects the very real economic consequences of hype.

Few things are as symbolic of this shift as Microsoft’s new emphasis on user experience, at the core of which is Metro. The name given to the interface that first appeared on Windows Phone devices, Metro was recently brought to the Xbox 360, and will also form the basis of Windows 8. Rather than showing small icons for each application, like the iPhone, Metro presents you with animated squares that off er constantly updated information about your friends, the weather—whatever. With a clean, readable font and a decidedly“design-y” aesthetic, Metro is just—there’s really no other word for it—cool.

Metro is crucial for two reasons. First, it represents the fi rst time in memory that a Microsoft interface one-ups Apple’s; Metro is both more aesthetically impressive and better lets you perform basic tasks. Second, Metro’s the best example of an emphasis on uniformity of design across Microsoft’s entire portfolio of products. For a company known for behaving as if it were 20 companies rather than one, that is an enormous step forward, perhaps most importantly because it gives Microsoft’s marketing department something that it’s never had before: a clear brand identity. And unlike, say, Samsung—which frequently apes Apple’s designs—with the Metro interface, Microsoft is carving out an approach that is uniquely its own.

The results so far have been promising, as is the growing buzz around the Windows Phone partnership with Nokia. The question now becomes long-term execution. Though Windows 8’s Metro-based design will be found on desktops, laptops and tablets, it requires a singular clarity of vision to create a great operating system suited to such different devices. Similarly, though Windows Phone has become a tech press darling, developers and consumers will need to adopt it in numbers for it to gain traction against iPhone, Android, and even BlackBerry.

What seems certain, however, is that Microsoft has turned a corner. Most significantly, it’s in how their products feel—not just as consumer goods, but as cultural artifacts. After all, Apple’s incredible success hasn’t been simply because of design or marketing. Their iDevices became markers of the contemporary, objects that seemed to bring high-concept visions of the future to the present.

Now, though, it’s waving a hand in the air to select a movie on Xbox or flicking through the interface of a Windows 8 tablet that elicits the feeling of living in a sci-fi film. It’s a remarkable turn of events, one few saw coming. What remains to be seen is whether consumers can accept an idea that seems fantastical in its own right: when it comes to leading-edge design and innovation, it’s now Microsoft that’s leading the pack.

Navneet Alang is a freelance technology critic and blogger.

Thursday, 19 January 2012

Social, Mobile Meet Shopping: Retailers Must Scramble

FROM: http://www.informationweek.com/news/software/enterprise_apps/232500010

If this week's National Retail Federation Big Show is any indication, social and mobile commerce are remaking the way we shop. IBM, Epicor, Microsoft and Microstrategy help retailers adjust for the trend--and profit from it.

By Doug Henschen,  InformationWeek
January 18, 2012

Retailers already have a long list of multichannel marketing options including retail stores, websites, email campaigns, contact centers, kiosks, catalogs, and other methods. So adding two more channels is no big deal, right?
Wrong.

If this week's National Retail Federation Big Show in New York is any indication, social and mobile commerce are remaking the way we shop.

Retailers are looking for any possible edge to solicit product and store recommendations on social networks, to tap into the wealth of information and opinion shared by consumers on Facebook and Twitter, and to tie mobile apps into customer databases and loyalty programs. The theme at the show is "engage and evolve," a nod to social and mobile commerce trends discussed here at length in keynotes and breakout sessions.

There's a justified fear that those retailers who don't use mobile and social to their advantage will be abused by channel-savvy customers. They've seen what customers are saying online and want to be able to understand and change the conversation. And they've seen customers in their aisles researching products and price checking competitors on their smartphones.
 
Tech vendors exhibiting here are pitching software and consultative insight like so many car salesmen, praying on the hopes, aspirations, and insecurities of retailers who fear they're missing out of on the trends. Highlights from leading enterprise applications and analytics vendors include the following announcements:
 
IBM probes the social consumer. Having surveyed a whopping 28,500 consumers, IBM released a study here that showed that consumers are more than willing to share with retailers through social networks. In exchange for a better, more personalized shopping experience, consumers will tell all about their media consumption (75%); age, race, gender, and income (73%); name and address (61%); and lifestyle details such as hobbies and other interests (59%).
 
What's more, consumers told IBM they want to receive more communications--not less--from retailer if it can be delivered through their preferred media channel in a relevant way.
 
IBM also probed some 1.2 million Facebook updates, Twitter tweets, and social videos using its Cognos Consumer Insight social-media-analysis technology to find out more about brand sentiments. One key finding was that the discussions around some brands is all about the transaction (price, availability, where to purchase, and so on), whereas other brands evoke lifestyle-related terminology (self-improvement, style, love, "I can't live without this brand"). With this kind of insight, manufacturers and retailers can tune their marketing messages or try to change their image and consumer perception.
 
Epicor mobile app ties into CRM data. Epicor Software introduced Epicor Retail Clienteling, a tablet app optimized for the Apple iPad and designed to deliver customer insight from Epicor's CRM application. Epicor's CRM-integrated Clientelling app creates a "personal shopper" experience by exposing the sales associate to the customer's recent buying, shopping, and service history captured in the CRM system's multi-channel customer database. Customer insight is no longer confined to back-office computers or point-of-sale terminals.
 
Microsoft collapses channel silos. The customer bought it online, but in-store employees can't see those transaction records because that's a separate system. Or perhaps the marketing department launched a big promotion, but store employees are caught unaware and balk a honoring a discount. These are the sorts of siloed-channel problems that plague many retailers. Microsoft says Dynamics AX 2012 for Retail, launched on Tuesday, eliminates these problems by ensuring a consistent platform from the supply chain all the way to the point of sale. AX also supports integration with third-party systems, says Microsoft, and the modular architecture ensures that custom connections and interfaces don't break when you upgrade to the next generation of the ERP app.
 
Microstrategy taps into Facebook data. What if you could tie customer Facebook accounts with their loyalty programs? Microstrategy is offering mobile and social tools to help companies do just that. Alert is a mobile app platform upon which organizations can build engaging mobile applications tied into loyalty programs and Facebook accounts. Wisdom is a corresponding tool for marketers that lets them segment, analyze, and target customers by applying predictive analytics and analyses against data aggregated from loyalty card members and Facebook friends.
 
Clothing retailer Guess is using Alert and Wisdom to improve interactions with and understanding of customers. Guess is offering a just-launched, Alert-based mobile app to its more than 4 million loyalty card members. The app will let users see their loyalty points and awards status, lookup purchase history, scan barcodes for more detailed product information, and check out a "Look Book" showing the latest merchandise and related accessories. Customers who share credentials can log on through Facebook and share their likes and network with friends.
 
Using Wisdom, Guess will apply predictive analytics to segment customers, send targeted campaigns with cross-sell and up-sell recommendations, and get a better understanding of education levels, incomes and customer likes, such as favorite songs or concerts customers in various markets will be attending.
There's no doubt that mobile and social make multichannel marketing that much more challenging, but according to retail futurist Nita Rollins of Resource Interactive, who spoke at NRF on a panel on "Trends to Capitalize on for 2012," it's creating more opportunity for retailers.
 
"What we know now from dozens of reports is that the multichannel shopper is more valuable because they spend more and buy more frequently," said Rollins, who added that by 2014, analysts expect 53% of purchases to come from online or Web-, mobile- and social-influenced consumers. "There's a lot of pre-shopping going on and digital is the first step on the path to purchase. It's our job to ensure that digital either closes the deal immediately or enhances the in-store experience."
 
Nominate your company for the 2012 InformationWeek 500--our 24rd annual ranking of the nation's very best business technology innovators. Deadline is April 27. Organizations with $250 million or more in revenue may apply for the 2012 InformationWeek 500 now.

Social search, at what cost?



2011 “Social Search” became a hot topic as Google introduced “Realtime Search” via the Twitter “firehose” and Bing began to index Facebook. In July, Twitter didn’t renew its deal with Google and Realtime Search was no longer offered. In the past week Google came under fire for including “your world” in their iconic search results and analysts began speaking about antitrust investigations.

While analysts discuss the social search race in terms of adoption, partnerships and the invaluable data gleaned from the platforms, what they fail to talk about is the technological investment needed to process the data.

In 1997, Larry and Sergey’s Pagerank algorithm was considered to be a highly advanced piece of code that matched pages to queries based on relevance, popularity and links to authoritative content. The datacentre infrastructure needed to service the current query volume is a staggering and oft-forgotten feat of engineering that Google spends a lot of time researching, perfecting, and keeping secret. While I’m not revered for my mathematical skill, what we need to take into account when trying to predict costs for datacentres is:

Size of the Space: The number of racks of servers your datacenter is going to have; think about how much spacing you need between the racks and the walls, between the racks themselves and the amount if aisle space you might need in order to replace servers effectively. You also need to think about space for HVAC (Heating, Ventilation and Air Conditioning). Google takes this stuff quite seriously and has placed its datacentres on sites that use natural resources to power some of the elements. Considered by some the best place to work at in the world, also means that Google has to cater for the on-site employees that ensure the site remains fully functional — and these dudes aren’t exactly hibernating in little geek-sized holes.

Power Issues: calculate the maximum electrical draw per unit, multiply that by the number of units required and add in 20%-30% for safety’s sake. Then think about the peripheral power needed for the security systems, office equipment and cooling. You get the product of the rack power and the peripheral power and that tells you the size of the UPS you need to run those. You can safely add 80% more to that to ensure the standby batteries for the units remain fully charged.

Cooling: think about the fan on your hard drive and motherboard, it is there to cool that machinery down so that it can continue processing data – now multiply that by 1-million and you begin to understand the cooling issues associated with a massive datacentre site. Most datacentre engineers aim for one ton of air conditioning per 20kVA of power and aim for two complete air changes per hour which includes the correct air filtration and humidification.

Location: probably one of the most important and understated aspects of data centre existence. The distance to the telephone company, fire and police departments, area amenities like restaurants, gyms and the power grid are all important. If we look at the bigger picture, then Google’s investments into solar energy start to make sense when it looks at how to power these centres in the future.

With the above in mind for the current situation, and social search requiring even more datacentre resource, the question has to be: How does Google pay for all of this? The answer can be found in the idiom “If you are not paying for it, you’re not the customer, you’re the product“. Services like Google+ are free to the end user, but the data that is being gleaned from it is used to inform Google’s advertisers on how to effectively sell to the user. Google Board Chairman and ex-CEO Eric Schmidt describes Google+ as being an identity engine that holds your personal data (what you search, share etc) and refines the search results it shows you based on that. What we can infer from that is that the advertising revenue accumulated from showing these enhanced search results (read ads) is going to have to power the computational resources needed to compute the data.

Applications that promote social sharing are popping up all over the net, and one that catches the eye is Kapture, which lets merchants reward users for sharing content online. Google and Facebook are definitely taking it seriously, as advisors on board already include Facebook’s New York Engineering lead and the Principal of New Business Development at Google, Alexis Giles.

If we take into account that both companies want to integrate the data from these applications, the current data centre conundrum has only just begun.

Why social may need to keep it simple to survive

FROM: http://thenextweb.com/socialmedia/2012/01/18/why-social-may-need-to-keep-it-simple-to-survive/

As even the most clueless student of evolution knows, organisms become more complex as they evolve, passing on the traits that helped them survive their environment down to the next generation.

I've been wondering recently if this rule might apply to social platforms too, as you could almost imagine their APIs as being like the vital sensory organs which allow them to feed and populate as they grow, and their features, the attributes that maintain their lifeforce of user interest, as their survival traits.

Th question is though, in the race to offer new features and integrations in order to maintain the edge over their competitors, could the likes of Facebook and Google+ end up evolving into something bloated and out of touch with their users – starving themselves of the attention they need in the process?

Of course many of these features are great for those of us with an interest in technology and an appetite for the new, but the average user may not want to spend the time with them or, as an alternative to new features on established platforms, opt for a simpler solution (such as a basic mobile or web app) that offers a similar feature instead.

For instance, more simplistic platforms such as Twitter, Instagram and Pintrest suit the needs of smartphone users at a time when the use of these devices is increasing at a staggering rate. You could also claim that a large proportion of their success is down to this aptitude for mobile use, meaning that in a sense they have evolved into a form which is able to thrive in the current digital environment.

Too much bloat?

My feeling is that in the future users may not want to search through their Facebook, Linkedin or Google+ mobile apps to find a particular feature (no matter how great the interface is) when that feature is instantly accessible elsewhere. The existence of app stores – the buyer behaviour of which is, I'm sure, similar to any other store, could also fuel users' desires for multiple 'single purpose' apps as people feel the need for variety and freedom of choice.

Facebook has at least secured itself by ensuring that many of these 'single purpose' platforms are populating its users Timelines, giving them relevance within their own vast social space – it's a clever, seemingly non-competitive approach certainly, but I have to wonder whether Facebook will just end up buying up some of these platforms and incorporating their features, especially the ones that have the ability to generate advertising revenue.

So whilst I'm impressed with Facebook's Timeline and eager to see what the future holds for Google+, I still wonder just how many of the features introduced to these platforms will actually capture the imagination and attention of the casual user or end up as wonderful ideas consigned to history's scrapheap – because if social platforms can evolve then they can also wither, and they can die.

Tuesday, 17 January 2012

Consumers Show 20X Preference for Browser-based Web, Tablet and Mobile Shopping Over Apps, Finds Zmags Study

FROM: http://www.sacbee.com/2012/01/16/4191399/consumers-show-20x-preference.html
Study of connected consumers reveals device preferences across retail categories, and growth in tablet and Facebook shopping
Published Monday, Jan. 16, 2012
BOSTON, Jan. 16, 2012 /PRNewswire/ --
News Facts:
  • Zmags, the leading provider of rich media mobile and social merchandising, today released the findings from a study of the behaviors and profiles of online and mobile shoppers. An infographic of the survey results can be found at http://www.zmags.com/blog/?p=1080
  • A key finding was that only four percent of consumers prefer to shop using mobile apps on their smartphones or tablets. This may surprise retailers for whom branded apps have been a priority over browser-based mobile and tablet commerce strategies. By comparison:
    • 87 percent of consumers prefer to browse and buy from websites via PCs or laptops.
    • 14 percent prefer to shop via mobile websites on their smartphones and nine percent with tablets.
  • The survey also revealed that, while tablet shopping is gaining traction across many retail categories, consumers are starting to show category-specific device preferences. For example, 53 percent of shoppers for electronics prefer to use a tablet. Retailers will need to balance investments to ensure their tablet, smartphone and Web shopping experiences are optimized to match consumers' growing device preferences.
    • After electronics, shoppers for toys displayed the most preference for tablet shopping (39 percent), followed by clothing (37 percent) and travel (26 percent).
  • The connected consumer's tablet use and spending activity is on the rise. The survey found that 87 percent of tablet owners used their tablets for 2011 holiday shopping and spent an average of $325 with their tablets. Additionally, more than half of tablet owners browse or shop from their tablets at least weekly.
  • More than 80 percent of connected consumers are active Facebook users, and tablet owners display a distinct preference for brand engagement and shopping on Facebook. This presents retailers and brands with a powerful opportunity to monetize their Facebook brand presence.
  • The survey of 1,500 consumers who own a computer, smartphone and/or tablet was conducted by Equation Research for Zmags during November 10-14, 2011.
Supporting Quote:"The study clearly demonstrates that mobile and tablet apps, on their own, are just not meeting connected consumers' browsing and purchasing needs in an increasingly complex retail landscape -- and that browser-based commerce is their preference," said W. Sean Ford, COO and CMO of Zmags. "For retailers and brands, there is enormous opportunity to capitalize on this complexity by designing engaging and consistent browser-based shopping experiences optimized for each device."
About ZmagsZmags helps thousands of the world's most progressive global retailers and brands design brilliant and consistent marketing and merchandising campaigns across social, mobile, tablet, and e-commerce platforms, driving product discovery and inspiring impulse purchase(s). Using the Zmags on-demand rich media merchandising platform, leading brands have measurably and dramatically increased customer engagement, conversion rates, order size and brand loyalty without the burden of IT constraints. Zmags is among the fastest growing technology companies in North America, ranking #70 on the Deloitte 2011 Technology Fast 500. Zmags is headquartered in Boston, MA. with European offices in London and Copenhagen. For more information about Zmags, please visit http://www.zmags.com/.
Contact:Samantha McGarryInkHouse for Zmags781-966-4107Zmags@inkhouse.net

Saturday, 14 January 2012

10 Ways Facebook Is Integrating Into Your TV, Music, Games, Cars & Cameras

FROM: http://www.readwriteweb.com/archives/ces_2012_10_ways_facebook_is_integrating_into_your.php
By Alicia Eler / January 13, 2012 10:36 AM
The world's biggest social network wants to change the way you share TV shows, music and games. Think frictionless sharing meets social TV for all media. Given what Facebook recent announcements about integration with cameras and cars, is full media integration? If you're still unsure, take a hint from this: Earlier this week, Facebook announced frictionless sharing for your TV with Boxee.
Facebook is integrating with DIRECTV for social discovery of programs and movies. You can see what their friends are watching, and then start watching those shows immediately or, just save them for later.
With the IntoNow iPhone app, you can identify the shows your friends are watching by analyzing the audio signal. Then you can share those TV shows with your Facebook friends.
Trident is not a bubblegum app. It's yet another apps for seeing what shows your friends are watching, liking and commenting on.
The U-Verse social TV app integrates directly with the Facebook Platform. You can share what you're watching and what you "like."
Zeebox is a social TV app with a slightly different twist. Instead of just seeing what your friends are watching and liking, you can also post those shows directly to your Facebook Timeline.
The Snapstick app for Facebook Timeline is designed for playing and watching video, listening to music and surfing channels with your friends. Web content is streamed directly to your TV.
With the Xbox app, you can share game achievements with friends, which seems more useful than just dumping them into the crowded Facebook news feed. You can also share shows, music and pictures taken with their Kinect device.
The Slacker Radio app is similar to frictionless sharing music services Spotify, MOG and Rdio. You discover and listen to music with friends through Web or mobile devices.
Earlier this week, Kodak launched two Facebook-integrated cameras and two apps; could these two moves save Kodak from its tenuous pre-bankruptcy state?
Facebook and Mercedes-Benz announced a new Facebook app that allows drivers to access Facebook friends and restaurants that their friends have "liked." The new feature will be available in the 2012 SL-Class Mercedes this upcoming spring.
With integration of cars, cameras, music, TV and games, will Facebook become your one true login?

Carmakers Promote Facebook While Driving as Regulators Try to Curb Texting

FROM: http://www.bloomberg.com/news/2012-01-13/carmakers-tout-audio-facebook-as-agencies-seek-texting-curb-1-.html
As Toyota Motor Corp. (7203) promotes new in-car technology letting drivers make restaurant reservations on OpenTable.com (OPEN) and use Bing to search the Internet, regulators are still seeking to discourage mobile-phone use.
Audible Facebook updates and steering-wheel controls that let drivers buy movie tickets and check stock prices went on display at the International Consumer Electronics Show in Las Vegas and North American International Auto Show in Detroit this week. Daimler AG (DAI) is developing technology to let customers summon road information on the windshield with a wave of the hand.
“People are pretty determined to be connected in their vehicles as they are everywhere else,” said Jeremy Anwyl, vice chairman of auto researcher Edmunds.com. “You can regulate all you want. I’m not sure for a lot of consumers, it’s going to make a lot of difference.”
National Highway Traffic Safety Administrator David Strickland told analysts about how his 15-year-old triplet godchildren text each other while sitting at the table. Reconciling the “growing consumer class of young people that don’t have a notion of not being connected” with manufacturers’efforts to capture the new market and with safety rules is“incredibly difficult,” he said this week in Detroit.
Strickland’s agency is working to release guidelines this year for incorporating in-vehicle technologies.
 

Driver Deaths

In 2010, 3,092 deaths, or 9.4 percent of road fatalities, were related to driver distraction, NHTSA said in December.
This year, 5.8 million smartphone and embedded connectivity units will be fitted to new cars and light trucks in North America, according to QUBE, part of automotive data provider just-auto.com. That’s a 29 percent increase from 2011, when 4.5 million new vehicles had such technology, QUBE said. By 2026, all vehicles sold in North America and Japan will have the technology, the Bromsgrove, England-based company forecasts.
“They’re all looking to personalize the services you receive in the vehicle,” Vanessa Scholfield, a telematics and connected vehicle technology analyst for QUBE, said in a phone interview.
The National Transportation Safety Board, which can’t make rules or enforce them, last month recommended all 50 states ban both handheld and handsfree phone use by drivers after finishing a probe into a Missouri chain-reaction crash caused by a 19-year-old driver who sent or received 11 text messages in the 13 minutes before impact. The recommendation applies to mobile devices, not built-in systems.
U.S. Transportation Secretary Ray LaHood, whose agency has pushed states to ban texting and handheld phone use while driving, in 2010 called for more research on “other distractions” including Bluetooth-enabled hands-free calls and in-car communications systems.
 

Slow Regulation

The so-called infotainment systems that are becoming more prevalent in vehicles require more research, NTSB ChairmanDeborah Hersman said. The agency plans to hold a forum this year to look at driver distractions, she said.
“The challenge for regulators is that they’re never going to be able to keep up and pass standards that address the next big thing in terms of technology,” Hersman said in a telephone interview yesterday. “Regulation is slow.”
Hersman said she rode in Google’s autonomous vehicle last year and that cars that control themselves may be the way to allow drivers to safely text and surf the Web.
Toyota, based in Toyota City, Japan, featured the new Entune system that links with users’ smart phones at the Detroit auto show. The company is offering the technology, which is debuting in the Camry and the hybrid Prius, free to users for the first three years.
 

‘Curate the Environment’

“We realize that separating the driver from their mobile device is virtually impossible now,” Jon Bucci, Toyota vice president for advanced technology development, said in an interview in Detroit. “What we’re trying to do is curate the environment.”
Toyota limits the applications it includes on Entune and Facebook isn’t included, Bucci said. “You can’t play Farmville or share photos of friends,” he said.
To mitigate driver distraction, the touch screen becomes inaccessible once the car starts moving, said Carly Schaffner, a Toyota spokeswoman. The driver can then use the alternate controls from the steering wheel or using the voice recognition system, she said.
 

‘Slippery Slope’

Restricting what drivers should and shouldn’t do behind the wheel is “a slippery slope,” said Christopher King, a Stifel Nicolaus & Co. telecommunications analyst in Baltimore. “It’s difficult to argue that anyone should be using Facebook while driving a car. But at some level, glancing down at a dashboard is part of driving whether it’s checking speed or air conditioning or the radio.”
Daimler is developing gesture-recognition technology to let drivers access information from the Web using their hands, Chairman Dieter Zetsche said at the consumer-electronics show. Mercedes’s latest in-car communications system, called mbrace2, gives drivers access to applications including Facebook, Yelp! and stock prices, he said.
Ford Motor Co. (F)’s announcements on in-car technology focused on voice recognition, which the company said will help drivers keep their hands safely on the wheel. A new service called Sync AppLink is a way for drivers to call up music and news using their voice and smartphone.
 

Voice Recognition

The automaker will probably stick to voice recognition, rather than going into gesture recognition or touch pads, Paul Mascarenas, Ford’s chief technical officer, said in an interview at the electronics show.
The carmaker, based in Dearborn, Michigan, has held discussions with Facebook on how the social network could be used in the car, according to Mascarenas. While Ford is looking at ways your Facebook friends could help make recommendations on where to go or what music to listen to, it would be too distracting to offer the website’s full features, he said.
“Do you want to be browsing your friends’ latest photos, writing on their wall and stuff?” Mascarenas asked. “I think that’s where you draw the line.”
To contact the reporter on this story: Angela Greiling Keane in Washington at agreilingkea@bloomberg.net
To contact the editor responsible for this story: Bernard Kohn at bkohn2@bloomberg.net

Google Tablet: A True Competitor Against the iPad and Kindle Fire?

FROM: http://news.dice.com/2012/01/06/google-tablet/

BY Andrei C.


Google is preparing to enter in the tablet market with their its own device, Eric Schmidt said recently, though he gave no other details. He said the tablet will continue the “brutal competition between Apple and Google Android” in the mobile market. So it must be big.

Yesterday, we learned from Digitimes that Google is actually working to release a tablet that will compete with Amazon’s Kindle Fire.

The sources believe that Google will launch the own-brand tablet PC in March-April, featuring a 7-inch panel and Android 4.0 with a price less than US$199 to compete against Amazon.

If we focus on this we end up with a big question: Is Google releasing a cheap tablet or an expensive one? Amazon loses money on every Kindle Fire it sells since the manufacturing costs + components exceed the tablet’s price by almost $10. The method behind the madness: Amazon says it’s selling over 1 million units each week–which means 1 million more people each week have a handy device to download books to.

If Google IS planning to release a tablet, it has have two obvious rivals: iPad and Kindle Fire. But how will they do it? Should they release a cheap tablet or an expensive one? Or maybe they will adopt their own idea and release a tablet with specs close to the iPad and price close to the Kindle Fire. That could be great, since Google could afford to lose money on a device. But I doubt this will be their choice.

In any case, I wonder if Google plans to release its tablet at Google I/O 2012 conference, scheduled for June 27-29.

Friday, 13 January 2012

Technology Transforming IT in 2012

FROM: http://www.smartertechnology.com/c/a/Cloud-Computing/Technology-Transforming-IT-in-2012/?kc=STNL01122012STR1
Smartphone and tablet mania will transform the IT industry in 2012 by redistributing the wealth among cloud-based services accessed using ubiquitous WiFi and 4G wireless connections.

As users shift from desktop PCs and laptops to tablets and smartphones as their main computer, the IT supply chain will shift from stand-alone devices with expandable local memory to lighter mobile platforms that dovetail with novel new cloud services.

Ultrabooks will capture 43 percent of global notebook PC shipments in 2015, up from 2 percent in 2011 and 13 percent in 2012, according to IHS iSuppli.
Manufacturers of semiconductors, storage devices, displays, wireless connectivity and manufactured electronics are scrambling to keep up with the massive shift from desktop and laptop computers to smartphones and tablets, according to IHS iSuppli (El Segundo, Calif.), which predicted 10 major transformations for 2012.
1) Cloud Services to Dominate:Just as Apple seems to have anticipated first the smartphone and then the tablet markets with its iPhone and iPad, respectively, Apple's iCloud seems to have anticipated a mass migration to cloud-based services that enable small mobile devices to outperform traditional desktop and laptop PCs. The devices that bundle the most desirable cloud services will win in 2012, according to IHS iSuppli.
2) Generation Gap Widening:Younger users are already increasingly turning to smartphones and tablets as their main computing device, a trend that IHS iSuppli predicts will expand to older age groups until mobile devices become the predominant method of accessing the Internet.
3) Wireless Business Models Reign: As users increasingly access the Internet from their mobile devices, novel new business models that capitalize on ubiquitous wireless connectivity will emerge. Examples include buying devices that offer their favorite sports live, rather than on TV, to coupon and other buying services that aggregate savings opportunities.
4) LTE to Mushroom:As buyers clamor for faster connections to their cloud-based services, the 4G wireless standard called Long-Term Evolution (LTE) will finally begin to dominate, according to IHS iSuppli, which predicts that LTE subscribers will grow from 12 million in 2011 to over 60 million by the end of 2012.
5) ODMs Shifting to Clouds, Too: Today, the majority of laptop computers are actually manufactured by contractors called original device manufacturers (ODMs), who in 2012 will begin shifting their business to making tablets and the cloud-based servers to which they connect.
6) Intel Losing to ARM:As users shift to less expensive computing devices like smartphones and tablets—as opposed to desktop and laptop PCs—the x86-based processors made by Intel will increasingly lose ground to cheaper, lower power processors licensed from ARM. In 2012 Windows 8 will accelerate this trend by running on ARM as well as x86. IHS iSuppli predicts that ARM-based PCs will rise from just 3 percent in 2012 to more than 22 percent by 2015.
7) Ultrabook Saves Intel's Bacon: Intel's ultrabook specification was already anticipated by Apple in its line of MacBook Air computers. In 2102, a half-dozen traditional laptop makers turn to making MacBook Air-like ultrabooks running Windows 8, ditching the optical drive, slimming down with flash instead of hard disks and extending the battery life. IHS iSuppli predicts that Intel-based ultrabooks will soar from less from 29 million units in 2012 to over 136 million units by 2015.
8) Memory Shifts to Flash:Most smartphones, tablets and ultrabooks are too small and lightweight for the memory slots necessary for DRAM upgrades. This is depressing sales of memory upgrades. Instead, the devices will gobble up high-performance flash memories both for hard-disk replacement and as caches to speed up disk access. IHS iSuppli predicts that flash-based solid-state drives for cache in ultrabooks will rise from half a million in 2011 to over 22 million in 2012.
9) Hard Disk Drives Shrink to Grow:The hard-disk drive (HDD) market is dangling from a thread regarding the shift to smaller mobile computers. To keep pace, HDDs will have to slim down from 9.5 millimeters in 2011 to 7 millimeters in 2012, and eventually to 5 millimeters in order to stay competitive.
10) Higher-Fidelity but Smaller Screens:Just as Apple anticipated the smartphone, tablet and ultrabook, the company has also anticipated a move to higher-fidelity, but smaller displays, with its Retina display for the iPhone and iPod Touch.

Monday, 9 January 2012

Facebook Adds In-Game Offers Option For All Developers, Hoping To Further Diversify Revenue

FROM: http://techcrunch.com/2012/01/08/facebook-adds-in-game-offers-option-for-all-developers-hoping-to-further-diversity-revenue/
BY ERIC ELDON
Facebook has just started letting any developer on its platform run advertising offers that pay out directly in the native currency of their games. Let’s say you’re playing Ravenskye City, a new simulation-exploration game from Lolapps, and you want to get some more of its Skye virtual currency without buying Credits. You can now take a selection of offers — signing up for a Flixster movie account, for example — just by clicking through the “Earn Skye Credits” interface.
This is a big deal for many developers, because for the past year or so Facebook has restricted in-game, native curency offers to only the largest companies on the platform. That is, Zynga, EA’s Playfish, Playdom, and a few of the others who had signed on to the exclusive five-year commitment to use Facebook Credits as their exclusive virtual currency in games.
The restriction had given these big developers an advantage in making money on the platform, because users are more likely to want to take an offer if they can see that it’s directly linked to buying virtual goods in the game they’re playing.
The big picture is this.
A final chapter is closing in the long-running drama around virtual currencies and offers. Everything is now back to the way it was when developers first started running offers in their games back in 2007 — except that these offers are not scams, and that Facebook is taking a 30% cut of everything.
Considering that Facebook is going public soon, this move could also help it further diversify the sources of its Credits revenue beyond Zynga and a few other big developers. That’s something public investors would like to see.
Time for a little history. Before developers had fully figured out how to get users to pay money directly for virtual currencies on Facebook, they’d discovered that some users were willing to take offers to obtain them. As the virtual goods business model evolved with the Facebook platform over 2007 and 2008, developers began optimizing offers for revenue in the same in-game native currency form that is once again available today.
The problem, then, was that the offers that brought in the most revenue were basically the sorts of online ad scams that you can find elsewhere on the web, like ringtone subscriptions that you can’t unsubscribe from. Some users have wanted virtual currency so badly that they’d take these offers, then discover crazy charges on their credit cards later on.
Instead of trying to provide offers from legitimate companies — the ethical and sustainable thing to do — many developers and offer providers focused only on making as much money as possible. They disregarded the occasional critiques from bloggers including myself during this period, until TechCrunch founder Michael Arrington went after them in his extensive ScamVille series… at which point Facebook started regulating the market.
Facebook’s solution proved to be on a much bigger scale, though. It decided to introduce its own virtual currency, Credits, over the course of 2009 and 2010, ultimately making it mandatory for all developers. The single currency both helped build user trust around virtual goods purchases, and gave Facebook a way to take a 30% cut of all the revenue that developers were bringing in. That’s something it hadn’t had a way to do before.
Offers weren’t an inherently flawed concept, they’d just been amorally implemented by developers and offers service providers. Facebook ultimately brought them back — within Credits — via a special arrangement with Trialpay, the company that sources most of the legitimate offers you see on the site today. The main reason Trialpay got this deal was that it was an experienced offer provider on the web, that was relatively new to the Facebook platform, that had been running quality offers with Playfish.
Developers have been able to use their own branded currencies within the Credits system since last year (where the currency you buy looks like its in the game, even though Facebook is still running the system and taking a cut). So why did it take so long for Facebook to bring the rest of the platform up to parity with the big developers for native offers? Technical issues created some delays, apparently, say industry sources, although that doesn’t really explain the long time lag.
The change on Friday means big newer developers, like Kabam, Wooga, Kixeye and Lolapps and King.com, will now be able to bring new revenue through the native integration (and so make money for Facebook).
The entire virtual goods business on the platform (mostly direct payments for currency, but some offers) will be worth $1.6 billion in 2012, according to the Inside Virtual Goods report. Zynga has dominated. A calculation of AppData numbers by Lazard Capital Markets shows that Zynga’s market share among users of the top thirty games on the platform went from 50% in October of 2009 to 58% last month. Meanwhile, its advertising revenues grew 224% in the first 9 months of 2011, according to its S-1 filing, and around half of that was offers, according to an industry insider.
So, after all the drama and years of Facebook is now headed towards an IPO with a platform that’s cleanest and most level that it’s ever been, that’s providing it with approximately $500 million in annual revenue — and about to go up because of the change.

Saturday, 7 January 2012

Mobile-Centric Computing: How Mobile Devices, Apps Are Creating a New Web

FROM: http://www.eweek.com/c/a/Mobile-and-Wireless/MobileCentric-Computing-How-Mobile-Devices-Apps-Are-Creating-a-New-Web-877940/
By: J. Gerry Purdy
2012-01-04
 

NEWS ANALYSIS: The world is shifting from a Web-centric one to one based on mobile-centric IT. Right now, smartphones, tablets and mobile apps are leading the way.

Are you aware that we’re creating another Internet? It’s one that is mobile-centric rather than Web-centric, and it’s going to continue and become more important in the years to come.
The reason that a good part of the Web is being recreated right before our eyes is summed up in one word: mobile.
If you use a mobile Web browser on your smartphone and enter a traditional Website, the experience is less than positive. Most of the time, it’s just plain awful. That’s because normal Websites are not meant to be viewed on tiny screens using smartphones.
As a result, if a site has not been modified to be “mobile-friendly,” the user typically gets a poor experience. Developers of the popular Websites have already created—or are in the process of creating—mobile-friendly versions of their Websites that provide a better experience when accessed by someone using a smartphone.
It’s obvious that a small percentage of Websites get most of the traffic. This means that the developers of those sites have already spent the time and money to create a mobile version of those popular sites. Over time, more of the “long tail” of less regularly accessed Websites will get converted to be mobile-friendly. Recently, a few companies like Blue Train Mobile have developed tools and automated processes to help companies create mobile-optimized Websites.
The creation of mobile-friendly sites goes beyond the simple management of small screens. The entire inventory of ads you see on smartphones is different from the ads on the traditional Web. This inventory of ads is sold separately by companies such as AdMob, MillennialMedia, iAd and Smaato. These businesses focus on selling ads or providing ads on mobile-specific Websites.
So, the next time you use your iPhone or Android or BlackBerry device to visit a popular Website, it’s more than likely the experience will be acceptable due to the site developers creating a mobile-friendly version for viewing on smartphones. You’ll also see advertisements that are different from the ads that are on the traditional Web page when viewed by a Mac or PC.
It doesn’t stop with the mobile versions of popular and most-visited Websites. It goes much further and will continue for many, many years until mobile-centric computing has become the center of the information universe.
If you doubt this conclusion, just take a look at what’s happening with mobile applications.
These applications have gone from zero to hundreds of thousands in just a couple of years and will be in the millions before too long. Why are so many mobile applications getting created? The answer is very simple—mobile applications provide a better experience for users, compared with what they see within a traditional Web browser. Application developers are able to manage the screen and processing better. It looks and feels better.
The user experience is better, so users are spending more time working with mobile applications on their smartphones and tablets than with the traditional desktop browser-based Web. From an advertising perspective, this means that the traditional Web isn’t getting as many eyeballs and potential customers.
Mobile users are viewing mobile application screens, which is creating another new world of “in-mobile apps.” It’s a world where users are spending more time viewing screens in mobile applications or the mobile Web and moving away from the traditional desktop browser-based Web.
It won’t be long before most users will be spending most of the time viewing mobile applications and the revenue from in-app mobile advertising will exceed the revenue generated from the mobile Web.
During the next 10 to 20 years, we’ll see a world I call “mobile-centric computing,” where people will have a network of different mobile devices that are all interconnected through the Internet.
Sure, the old Web will still be there—just like cash stayed around after the creation of credit cards. It will help with gigantic number crunching and content storage. However, in this new world of mobile-centric computing, information is accessed from servers but also created and shared on different mobile devices.
In this new world of mobile-centric computing, users will access and create information on laptops and Macs. Information will be shared across hundreds of millions of tablets and billions of smartphones. Users won’t spend much time on the traditional Web. Most of their time will be spent interacting with all the mobile devices in their lives.
Yes, the center of the information gravity is migrating toward mobile. And, it’s not going to stop with just creating the mobile Web and mobile applications. It’s going to keep going until mobile is the center of the entire information universe with spokes going out in all directions.
Mobile-centric computing. Remember that. You’ll be hearing more about it in the years to come.